I’m a pioneer in Virtual Reality storytelling with extensive experience in games, advertising, film & television. I work across a wide spectrum of sectors and industries, with global leaders in entertainment, media, education, finance and advertising.


  • 20+ years of professional experience (résumé)
  • Emmy® Award winning creative for Virtual Reality
  • Multiple CSA and FITC awards
  • Effective evangelist for VR content creation


From concept to successful pitch, I facilitate translation of existing story worlds and linear scripts into compelling digital narratives, games and interactive experiences. Providing creative leadership on key projects for leading entertainment studios, broadcasters and global brands has been a large part of my career.

From pitching animated series concepts to creating and executing sci-fi series like Halcyon, I’ve built up an extensive catalog of content. World-building franchises for both traditional and immersive media, I work as an independent creator and in collaboration with studios and producers to create exciting new properties.


Halcyon, a first-of-its-kind short form, hybrid broadcast/digital/VR series. A development deal in partnership with SyFy International brought it to 80 territories globally, in multiple languages.


I’ve accrued international speaking experience based on my work in virtual reality and emerging platforms. I’ve presented to executive audiences large and small to positive review. I enjoy sharing my theories on interactive narrative, visual storytelling, creativity and technology, and relish the discussions that follow.

I’ve also served as a lecturer/instructor in the classroom. Having managed large multi-disciplinary teams of professionals, I understand what it takes to lead a roomful of students – including the more interactive workshops.

Select Events

  • Byron Bay Film Festival & Co_Lab_Create
  • Irish Film Board & Screen Training Ireland
  • SXSW
  • Digital Hollywood
  • FITC (Toronto & Amsterdam)
  • Augmented World Expo
  • Montréal International Game Summit
  • Toronto Animation Arts Festival International
  • National Film Board of Canada


The following projects demonstrate the varied cross-section of my narrative and visual design sensibilities. From family-oriented animation, to powerful documentaries that tackle issues ripped straight from the headlines, I’ve worked on a wide breadth of content.

Project Literacy

Project Literacy: The Lives Unseen is an educational VR campaign designed to inspire empathy for the struggles of people with illiteracy. Convened by Pearson and developed in collaboration with IDEO, the installation premiered at the World Economic Forum in Davos-Klosters, Switzerland.

  • Role: Creative Director

Ebola Outbreak

Ebola Outbreak: A 360 Virtual Journey is an exploration of how the massive epidemic began, and why it wasn’t stopped sooner. It was filmed on the ground in West Africa in partnership with PBS investigative series Frontline.

  • Role: Creative Director

Sleepy Hollow

Sleepy Hollow VR is an immersive experience based on the FOX television show which was further embedded into an end-to-end installation at San Diego Comic-Con International.

  • Role: Lead Creative & Art Director


Grojband – The Show Must Go On! is a transmedia game competition that allows kids to show off their creativity and express their love for the show Grojband by creating animated “Wicked Cool Transitions” like the ones on the show – with the chance for their transitions to be shown on-air during the series’ broadcast.

  • Role: Art Director


You can find & follow me on social media (links below), or use this handy-dandy form to send me an email. No robots though please. I like robots, but they send me a lot of spam :/